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If you make users download a CSS or JavaScript framework in order to benefit your workflow, then you’re making users pay a tax for your developer convenience. Use whatever’s effective for you.īut for the second category, user-facing tools, that attitude is harmful. Use whatever makes sense to you and your team. I think the criteria for evaluating these different kinds of tools should be very different.įor the first category, developer-facing tools, use whatever you want. The second category of tools are those that are made of the raw materials of the web: CSS frameworks and JavaScript libraries. These are tools that live on your machine-or on the server-taking what you’ve written and transforming it into the raw materials of the web: HTML, CSS, and JavaScript. The first category covers things like build tools, version control, transpilers, pre-processers, and linters. Internal and external? Developer-facing and user-facing? I still don’t know quite what to call these categories. ]]> Fri, 17:50:13 +0000 JJJ's Blog When I’ve spoken in the past about evaluating technology, I’ve mentioned two categories of tools for web development.
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If I learn anything new, I’ll update this post! If the API slows down to 10fps but the display ramps up from 10hz to 60hz, you’d certainly feel like Safari was not performing very well, especially compared to Chrome & Firefox that never slow down. My final theories about Safari stuttering on 2021 MacBooks with 120hz ProMotion displays, is that the requestAnimationFrame API might be dropping all the way down to 10fps to match the 10hz floor of ProMotion – or it may not be perfectly synced up with the refresh rate, resulting in a sort of double-jitter problem.
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I’m not sure what it tops out at because Apple goes to great lengths to hide this information these days, but my guess is it’s running at around 60hz. The built-in display on my MacBook Air does not have a variable refresh rate. Unclear… because I don’t own one, yet… but my thinking is: folks noticing stuttering in Safari on their beefy new machines are seeing this happen how just did, and if they disable Low power mode it will jump back up to 120fps.
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What does it mean on a 2021 MacBook Pro with ProMotion, at 120fps? On my MacBook Air, that means from 60fps to 30fps. Safari, it seems, is programmed to interpret this setting to mean that it should reduce the number of times it paints to the screen to prolong battery life. System Preferences > Battery > Battery > Low power mode Urkel modeīy default, macOS Monterey enables “Low power mode” on Battery power and disables it when using a Power Adapter. “What variables changed” I thought – “What did I do differently?” The next morning I started worky mcworkface and Safari was back down to 30fps.
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I couldn’t make Safari slow again even when I tried. I opened & closed a variety of different apps. Then one random Tuesday, Safari started running at 60fps again. I was pretty confused by Safari being worse here, so I tweaked my JavaScript a bunch, searched the web for clues, and walked away from the problem for a few days, but didn’t learn anything helpful or have any epiphanies. Isn’t Safari... like... supposed to be better? Something something own-the-stack? Meow meow top-down-integration, King Friday? (I did a ton of research to make sure, and it’s pretty neat.)īoth Chrome and Firefox were showing 60 frames per second as expected, but Safari was only showing as 30. I’m a web developer, so I went to work writing a small bit of vanilla JavaScript to monitor requestAnimationFrame which is the API that the window object uses to “paint” its contents to the screen. ]]> Thu, 16:29:29 +0000 Robin Sloan I recently noticed that animations in Safari were stuttering pretty badly on my M1 powered 2020 MacBook Air, and dove in to figure out why.